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-
- COMPLETE DOCS FOR THE HANNA-BARBERA
- ANIMATION WORKSHOP
-
- MAIN MENU
-
- When You Start Up The Hanna-Barbera Animation Workshop, You Are Presented
- With The Main Menu Screen, This Screen Links All The Different Aspects Of
- Animation Workshop Together. There Are 3 Main Areas To The Main Menu
- Screen: Main Control Area Contains The 6 Main Control Icons For The
- Program. Animation Control Panel Is Used To Control The Display Of
- Animations. Exposure List Shows The Order In Which The Frames Making Up The
- Animation Fall.
-
- Getting Started Quick
-
- You Got Here! This Is The Best Way To Quickly Learn The Power Of The
- Hanna-Barbera Animation Workshop. Here We Go... This Section Is a Series Of
- Icons For You To Click Followed By a Description Of Where You Are And What
- You See On The Screen. Just Click On Each Icon In Turn Using The Left Mouse
- Button (Unless The Right Mouse Button Is Specified).
-
- Animation Basics
-
- Animation Is a Simple Process. Usually It Either Copies Or Exaggerates How
- Something Actually Moves In Real Life. Once You Know The Basic Steps, You Can
- Create The Magic That Makes Still Drawings Come To Life. Remember That There
- Will Always Be More To Learn, But Here's a Good Place To Start.
-
- Drawing
-
- First, An Animator Must Be Able To Take Any Character Or Object And Make
- Drawings Of It Doing Anything. Use Your Spare Time To Practice Drawing Any
- Character You Like Doing Many Different Things. This Will Be The Best
- Training For Your First Animation Projects.
-
- Changing Shapes
-
- When We Giggle At a Funny Cartoon, It's Probably Because Some Movement Is So
- Silly And Exaggerated, We Can't Help But Laugh. Here Are a Few Tricks That
- Are Always Used To Make This Happen.
-
- Example 1: When Fred's Thumb Gets Stuck In His Bowling Ball As He Throws
- It, His Arm Streches Way Out. All Objects Change Shape When They Are Making A
- Strong Action. Rigid Objects Will Change Very Little, But Flexible Ones Will
- Change a Lot. Exaggerating These Changes Can Be Very Useful In Creating A
- Funny Scene.
-
- Example 2: When Dino Falls From High Above And Hits The Ground, His Body
- Flattens, Then Stretches Out And Bounces Up Like a Rubber Ball.
-
- These Examples Are Called Strech And Squash. Nothing In Real Life Gets
- Stretched Or Squashed As Much As Cartoon Characters, But This Exaggerated
- Drawing Technique Is Constantly Used In Animation To Create Fantasy And
- Humor. Next Time You Watch, The Flinstones, Notice How Many Times You See
- Fred Or Barney Get Streched And Squashed.
-
- Timing
-
- Timing In Animation Is The Speed That An Action Takes Place. There Are 3
- Very Easy Rules.
-
- 1. If You Want The Action To Move Slowly, Then Use More Frames And Make The
- Drawings Overlap.
-
- 2. If You Want The Action To Move At a Medium Speed, Then Use Less Frames And
- Have The Drawings Slightly Overlap.
-
- 3. If You Want The Action To Move Fast, Then Use Very Few Frames And Do Not
- Let The Drawings Overlap.
-
- The Best Way To Understand How This Works Is To Look At The Sample
- Animation Printed In The Bottom Left Hand Corner. Using The 3 Rules
- Above, Practice Making Your Own Flip Books Using The Corners Of An Old
- Book, Magazine Or Even a Telephone Book.
-
- Storytelling
-
- Strech And Squash And Timing Are Important Techniques To Know, But There Is
- One More Element That Makes The Real Difference, And That Is
- Storytelling. This Is How You Get To Add Your Own Style And Sence Of Humor. A
- Good Storyteller Knows How To Create Situations That Bring Reactions Like
- Laughing, Crying, And Surprise. Once You Get An Idea Of What You Want To
- Animate, Think About How You Can Add Something That's Totally
- Unexpected. Remember That Animation Is The Perfect Medium To Let Your
- Imagination Run Wild.
-
- Animation
-
- Now You Know The Tricks Of Drawing. Let's Learn How To Animate. The
- Dictionary Says That The Word Animate Means To Give Life Or Motion To. We'll
- Go Step By Step And Find Out How To Give Life To Your Drawings.
-
- Step 1-Whats Happening?
-
- The First Step Is To Know What You Want To Happen. Let's Say You Want a Cat
- To Chase a Dog Up a Tree. Sounds Funny, So How Do You Make It Happen?
-
- Step 2-Block Out The Action
-
- Determine What Takes Place First, And Then Last, And Something Inbetween. The
- Sketches Of These Poses Are Called Key Drawings. You Might Think Of Them
- Like The Panels In a Comic Book. They Are Single Moments Of Activity. In Your
- Chase Scene, The First Sketch(Frame 1)Might Have The Cat Running After The
- Dog. The Last Drawing(Frame 10)Could Have The Cat Looking Up At The Dog
- Trying To Hold On To a Tree Limb. (Frame 6)Might Be The Dog Scrambling Up
- The Tree.
-
- Step 3-Breaking Down The Drawings
-
- An Animator Creates Breakdown Drawings To Show The Secondary Movements That
- Would Happen Between Each Key Drawing. In Your Case (Frame 4)The Dog Jumps
- Onto The Tree Trunk. (Frame 8)Would Have The Dog Jumping To Catch The Tree
- Limb.
-
- Step 4-Inbetweening.
-
- An Animator Creates All The Drawings That Fit Between The Finished Drawings
- To Smoothen Out The Action.
-
- Step 5-Exposure Sheet
-
- In 35Mm Film, There Are Usually 24 Drawings (Or Frames)That Pass By Every
- Second. Next Time You Watch a Cartoon, Try To Guess How Many Frames Go Buy In
- A Half Hour. It's a Lot, So An Animator Uses An Exposure Sheet To Keep Track
- Of The Drawings, Frame By Frame. To Save Time And Money, Some Frames Are
- Exposed Twice(Called Shot In Twos). Then Only 12 Drawings Are Needed Per
- Second. Some Frames Are Only Used Once, But Others Can Be Cycled Over And
- Over, Like The Movement Of Running. It May Take 4 Frames For The Dog's Legs
- To Move Back And Forth Once, So Those Frames Can Be Repeated Over And Over
- To Make It Look Like The Dog Is Running.
-
- Step 6-Shoot The Frames
-
- Once All The Frames Are Drawn, They Are Put In Order According To The
- Exposure Sheet And Individually Photographed Onto Film. Sound Effects, Voices
- And Music Are Added. And That's It! You Now Have a Cartoon.
-
- Features Explained
-
- Main Control (Paint)
-
- Clicking On The Paintbrush Icon Takes You Into Background Paint Mode.
-
- Animate
-
- This Icon Takes You Into Foreground Animate Mode, For Drawing The Outlines
- Of Your Animations.
-
- Video
-
- This Icon Will Take You To The Video Digitizing Module For Using With A
- Rombo Digitizer And Video Camera.
-
- Load/Save
-
- You Can Load And Save Your Animations To Disk. See Load And Save Information
- Section On How To Do This.
-
- Trash
-
- This Icon Will Remove The Current Animation From Memory. Be Careful Doing
- This, As You Cannot Retrieve The Animation If You Have Not Saved It To Disk.
-
- Exit
-
- This Icon Takes You Out Of The Program. This Icon Is Used On Other Screens
- To Exit Back To The Previous Screen. On The Main Menu There Is No Previous
- Screen And So The Program Simply Terminates.
-
- General Drawing Icons (Brushes)
-
- The Four Squares Show The Varying Thickness Of Lines That Can Be Used For
- Drawing. Just Click On One And It Will Be Highlighted To Show It Has Been
- Selected.
-
- Freehand Tool
-
- Next To The Brushes At The Top Is The Freehand Tool Which Lets You Draw As
- You Would With a Pencil. When You Select It By Clicking On It, The Picture
- Turns Blue. You Can Now Draw With The Mouse. If You Use The Right Mouse
- Button Then You Can Draw With The Background Color.
-
- Straight Line Tool
-
- This Lets You Draw Straight Lines. Click On It And Then Put The Mouse
- Pointer Where You Want The Line To Start And Hold The Button Down While
- Moving It To Where You Want To End. Release The Button.
-
- Square/Rectangle Tool
-
- Click On Here To Draw a Square Or a Rectangle. Click In The Top Left Half To
- Draw a Filled Shaped. Move The Mouse Pointer To Where You Want To Position
- One Corner Of Your Shape And Then Hold The Button Down While Moving To The
- Opposite Corner. Release The Button To Draw The Shape.
-
- Circle/Oval Tool
-
- This Works In The Same Way As The Square/Rectangle Tool But Allows You To
- Draw Circles And Ovals. Start At The Center And Move The Mouse Until You
- Have The Shape That You Want And Then Release The Button.
-
- Fill Tool
-
- This Allows You To Fill An Area With a Single Colour. Click On This Icon And
- Then Click On The Colour That You Want To Use To Fill With. Position The
- Mouse Over The Area That You Want To Fill And Click The Button.
-
- Text Tool
-
- This Lets You Type Text Onto Your Picture. Click Here And Then Position The
- Mouse Where You Want The Text To Start, Click The Button, And Start
- Typing. You Can Choose Any Colour You Want.
-
- Magnify Tool
-
- This Will Magnify a Section Of The Screen So That You Can Work In
- Detail. Once You Are In Magnify Mode You Can Zoom In And Out With The Icons.
-
- Cut And Paste Tool
-
- This Has a Very Special Application. You Can Select a Picture, Or Part Of
- It, To Be Cut Out And Pasted On Another Part Of The Screen, Or On Another
- Frame In The Animation Sequence. This Can Save a Lot Of Time When You Need
- To Repeat The Same Drawing In a Different Place. You Can Also Create Your
- Own Brush And Draw With It. For Example You Might Want To Draw a Leaf And
- Then Cut It Out And Paste It Lots Of Times Onto a Tree. The Way That You Cut
- Something Out Is By Clicking On The Scissors Which Makes Them Go Purple
- Indicating That You Are Ready To Cut. Click The Mouse Pointer At One Corner
- Of The Thing That You Want To Cut Out And Then Drag It To The Opposite
- Corner And Release The Button.
-
- Under Tool
-
- This Is a Picture Of Shaggy Going Ooops!It Only Works On Your Last
- Mistake, So Click Here As Soon As You Have Made An Error. If You Decide That
- It Wasn't a Error After All Then Just Click Again And It Will Undo What You
- Just Undid!
-
- Wipe Tool
-
- When You Want To Completely Clear The Screen Then Click On The Wipe
- Tool. This Will Fill The Screen With The Selected Background Color. If You
- Accidentally Wipe The Screen, And Haven't Done Anything Else Then Just Click
- On Undo To Bring The Screen Back. You Can Also Correct Mistakes By Selecting
- The Background Color With The Right Mouse Button And Then Rubbing Out
- Whatever Is Wrong With The Right Mouse Button Again.
-
- Creating Colours
-
- There Are 8 Colours Which Are Used For The Background And 8 For The
- Foreground. These Can Be Selected By Clicking On Them (Left Mouse Button For
- Foreground Colour, Right Mouse Button For Background Colour)Or Modified By
- Clicking On The Palette Icon. Select The Colour That You Wish To Modify By
- Clicking On It, And Then Modify The Red, Green And Blue Content By Moving The
- Slider Bars On The Right. You Can Either Click On These Bars And Hold Down
- The Button To Drag Them Left And Right, Or Just Click To One Side Of Them To
- Move Them Up And Down In Steps.
-
- Animation (Animation Frames)
-
- The Icons To The Left And The Right Simply Move Forwards And Backwards One
- Frame In The Current Animation. To Start With, These Will Do Nothing Since
- The Program Starts With Only 1 Frame In The Animation. The Central Icon Is
- The Add Frame Icon And Adds a New Frame Just After The Current Frame Being
- Displayed. The Frame Number Used Is The Lowest Number That Has Not Yet Been
- Assigned.
-
- Backgrounds
-
- Background Graphics Can Be Loaded In By Clicking With The Right Mouse
- Button On The Background Icon While In Background Paint Mode. This Will Call
- Up a Separate Screen With a Disk Icon. Click On This Icon And a List Will
- Appear Of The Available Files To Load In.
-
- Clip Art
-
- Clip-Arts Are Line-Drawings That You Can Include In Your Own Animations. To
- Call Up The Clip-Art Screen, Click With The Right Mouse Button On The
- Scissors Icon. This Will Call Up Another Scissors Icon(For Cutting Brushes
- Out Of The Clip-Art Screen), a Disk Icon And An Exit Icon To Get You Back To
- The Normal Mode. Click On The Disk Icon To Bring Up a List Of All The
- Available Clip-Art On The Disk. See The Sample Animation Art Section For A
- List Of The Available Screens.
-
- Load And Save
-
- You Can Load And Save Your Animation To Disk. Click On The Filling Icon On
- The Main Control Panel And a Box Will Appear. First You Will Need To Select
- The Name Of The File. You Can Do This By Clicking On It (If It Already
- Exists)Or By Clicking In The Space Below The List Of Files And Typing A
- Name. The List Of Files Also Contains Directories Which Hold Other
- Files. Directories Are Indicated By a > Sign In Front Of The Name. If You
- Need To Change Directory Then Just Click On The Directory Name And Then
- Select a File. You Can Go Back To The Previous Directory By Clicking On
- <---Back. When You Have Selected The File Name Then You Must Select One Of
- The Arrow Icons. The Arrows Indicate Whether You Load Or Save The
- Animation. To Load An Animation, Click On The Arrow That Points From The Disk
- To The Computer. To Save An Animation Click On The Arrow That Points From
- The Computer To The Disk. Click On The Arrow You Want, And Then Select The
- File. If You Are Loading a File Then You Will Just Click On The Name Of The
- File That You Want. Be Careful! You Do Not Want To Load An Animation Over
- Something That You Have Just Drawn, Or Save An Animation Over Another One On
- The Disk That You Want To Keep. If You Are Going To Overwrite An Animation
- (Either In The Computer Or On The Disk)Then a Box Will Appear. If You Are
- Sure That You Want To Carry On Then Click On The Tick. Otherwise Click On
- The Cross And Nothing Will Be Overwritten. If You Wish To Change To A
- Differernt Disk Drive Then Click On The Disk Icon. This Will Take You To The
- Next Available Disk (Like The Floppy Drive)And Show You What Is Available
- On That Disk. This Can Be Useful If You Want To Save Some Animations Onto
- Floppy Disk Instead.
-
- Exposure Lists
-
- The Exposure List Provides a List Of The Frames And The Order That They
- Appear. This List Can Be Changed Very Easily To Alter The Order Of
- Frames, Make One Frame Last Longer, Or Even Repeat Little Sections Over And
- Over. To Delete a Frame From The List Simply Click On The Number In The List
- And Press The Delete Key. To Add a Frame Just Click On The Frame Just Before
- Where You Want The New Frame And Then Press Return. Type The Number Of The
- New Frame - Do Not Press Return Since This Will Add Another Frame.
-
- Note: You Can Only Add Frames That Have Already Been Designed. You Cannot Use
- A Frame Number Higher Than The Highest Frame Number. If You Want To Add A
- Completely New Frame Then You Must Use The Add Frame Icon.
-
- Video Digitizing
-
- You Can Only Input Pictures With This Section Of The Program If You Have A
- Video Camera And a Rombo Digitizer. Set Up The Video Camera, Preferably On A
- Stand, To Point At a Flat Area Where You Can Place Your Drawings. Connect The
- Camera To The Input On The Video Digitizer According To The Manufacturers
- Instructions. When Everything Is Turned On, Click On The Video Icon On The
- Main Screen And You Will Be Taken To The Digitizer Screen Which Should Be
- Blank. The First Screen Is For Digitizing Hand Drawn Animations. This Will
- Quickly Digitize In 2 Colours (Black & White)The Image In Front Of The
- Camera-Use a Appendix B In Conjunction With The Animators Scrapbook For
- Some Examples Of How To Use This Feature. The Large Eye Icon Lets You View
- The Image Before You Actually Digitize. If The Image Is Too Bright Or Too
- Dark Then Simply Click On The Moon Or Sun Icon Until The Image Is
- Clear. When It Is Clear, Click On The Video Icon And The Program Will Store
- The Image And Move On To The Next Frame So That You Can Enter The Next
- Picture In Your Animation. In The Other Booklet You Are Given An Example Of
- Stop-Frame Cut-Out Animation Of Fred Flinstone And Pre-Drawn Scooby
- Animation For You To Enter. You Can Also Digitize Backgrounds With This Part
- Of The Program. Click On The Background Icon And You Will Be Presented With
- A Screen What Is Blank. The Difference Here Is That You Can Use Either 2, 4
- Or 8 Shades Of Grey - Click On The Number That You Require - And The
- Digitized Image Will Be Used As The Static Background For Your Animation. It
- Is Often Easiest To Digitize a Hand Drawn Background In 2 Colours And Then
- Colour It In Using The Package.
-
- The Animation Control Icons Are:
-
- Rewind
-
- This Jumps Back To The First Frame In The Animation.
-
- Pause
-
- This Pauses The Animation And Holds 1 Frame On The Screen.
-
- Play
-
- This Plays The Current Animation Once From Beginning To End.
-
- Fast Forward
-
- This Jumps To The Last Frame Of The Animation
-
- Step Backwards
-
- This Steps The Animation Back 1 Frame
-
- Step Forwards
-
- This Steps The Animation Forward 1 Frame.
-
- Tortoise & Hare
-
- These Icons Affect The Speed Of The Animation. Clicking On The Hare Will
- Make The Animation Faster, While Clicking On The Tortoise Will Slow It
- Down. You Can Also Drag The Slider Bar.
-
- Sample Animation Art
-
- The Samples Pieces Of Work Are In 4 Directories Called:
-
- Flint
- Jetsons
- Scooby
- Yogi
-
- When Loading Something In You Will Have To Enter The Directory By Clicking
- On The Name With The Mouse And Then Clicking On The File That You Wish To
- Load.
-
- Animations
-
- The Sample Animations Highlight Various Animation Techniques And Features
- Of The Package. You Can Load Them In And Step Through Frame By Frame, Or
- Change Them, Colour Them In Or Just Watch Them Play. To Load One Of The
- Animations Follow The Instructions For Loading & Saving. Make Sure That The
- Arrow Is Pointing From The Disk To The Computer Or You Will Overwrite The
- Animation.
-
- Sample Animations
-
- Scooby
- Wipe: a Looping Animation. Try Adding Some Rain To Each Frame.
- Snack: a Long Animation That Can Be Colored In. You Will Need a Lot Of Memory
- On Your Computer To Finish This Animation.
-
- Yogi
- Grab: Notice How The Beginning And End Parts Loop.
- Chomp: a Simple 5 Frame Loop For You To Color. Try Changing The Speed To
- Make Yogi Eat Really Fast!
-
- Jetsons
- Dance: Only 10 Frames In This Animation But Sections Are Re-Used To Make The
- Dance Last Longer. And It Loops!
- Eat: Judy Jetson Gets Fed Up! Another Scene To Colour.
-
- Flint
- Rock1: Fred Gets a Surprise!Notice How His Head Gets Larger When He Is Hit
- To Add To The Effect. Another Example Of How Many Frames Can Be Re-Used.
- Rock2: Try Colouring In The Same Animation The Way You Want.
-
- Clip-Art
-
- The Clip-Art Screen Contains Line Drawings Of Art-Work For You To Include
- In Your Own Animations. To Call Up The Clip-Art Screen Enter Fourground
- Animate Mode And Click On The Scissors Icon With The Right Mouse
- Button. This Is Essentially a Spare Screen That Forms No Part Of Your
- Animation. Load a Piece Of Clip-Art By Clicking On The Disk Icon And Then
- Selecting The Clip-Art File That You Wish To Load. These Characters And
- Objects For You To Include In Your Own Animation.
-
- Animated Clip-Art
-
- There Are 3 Clip-Art Screens In The Flint Directory Called
- Mowerb, Mowerf, Mowerc. These Are For You To Build An Animation. Draw A
- Background With a Piece Of Grass In Front Of a Long Wall. Add The Clip-Art
- To The Foreground So That You Have An Animation Of Fred Walking Across The
- Screen Pushing The Mower Creature With Barney Leaning On The Wall
- Watching. This Animation May Take a Long Time To Assemble And Will Need A
- Lot Of Memory.
-
- Backgrounds
-
- Backgrounds Can Be Loaded In Separately From Animations And There Are Some
- Examples For You To Use. To Load a Background Enter Background Paint Mode
- And Click On The Background Icon With The Right Mouse Button. Click On The
- Disk Icon To Load a Background.
-
- Video Digitizing Hints
-
- If You Are Lucky Enough To Have a Digitizer And a Video Camera Then Here
- Are Lots Of Extra Things That You Can Do With The Hanna-Barbera Animation
- Workshop. Some Examples Are Included In The Booklet.
-
- Note: You Do Not Need a Digitizer Or a Camera For Section 2
-
- Section 1 - Entering Hand Drawn Animations
-
- Pages 1-14 Contain a 14 Frame Animation Of Scooby For You To Enter. Set Up
- The Video Camera Pointing At a Flat Surface As Described On Page 74. Enter
- The Digitize Screen By Clicking On The Video Icon. Place The First Frame
- (Page 1)Down And Modify The Brightness Control Until You Can Clearly See
- Scooby On The Screen. Try To Make Sure That It Is Dark Enough So That None
- Of These Lines Are Broken. When You Are Happy With The Picture, Click On The
- Video Icon To Capture a Frame And Move On To The Next One. Turn The Page And
- Position It In The Same Place And Repeat The Process Until You Have All 14
- Frames Captured. Quickly Play The Adding Background. Now You See How This
- Works, Try Drawing Your Own Animation And Entering It Onto The Computer In
- The Same Way. You May Find That It Is Quicker To Draw With a Pencil On Paper
- Than Trying To Draw Everything With The Computer.
-
- Section 2 - Copying a Picture From a Grid
-
- This Is a Way Of Accurately Copying a Picture. On Page 15 Is a Picture Of
- Dino. Load The Background Called Grid Into The Background Screen. Now You
- Have The Same Grid On Screen And You Can Copy The Picture Box By Box From
- The Page Onto The Screen. Draw Dino On The Foreground Screen So That When
- You Have Finished You Can Wipe The Background Away And Put Your Own
- Background In!
-
- Section 3 - Stop-Frame Animation Using Cut-Outs
-
- This Is a Very Powerful Form Of Animation And Can Quickly Produce
- Outstanding Results. An Example Of a Fred Flintstone Cut-Out Is On Page 16
- With Some Extra Parts On Page 17. In Order To Use Him, Cut Out The Different
- Parts Of Fred And Join Them Together With Split Paper-Clips. It May Be
- Easier If You Stick The Different Parts Onto Card And Then Cut Them Out
- Very Carefully. Once He Is Joined And Can Be Moved, Place Him On The
- Digitizing Area And Set Up The Camera As In Section 1. You Can Now Capture A
- Frame, Move Fred a Little Bit And The Capture Another One And So On. With
- This Technique You Can Quickly Build Up a Very Complicated Animation That
- Would Take a Very Long Time To Draw.
-
- Keyboard Shortcuts
-
- F1 - Toggle Control F5 - Flip Brush
- Panel (On/Off) Horizontally
-
- F2 - Move Back F6 - Flip Brush
- One Frame Vertically
-
- F3 - Add One F7 - Toggle Onion - Skinning
- Frame (Greys/Red-Blue-Black)
-
- F4 Move Forward F10 - Jump To Play
- One Frame The Animation
-
-
-
- ******************
- * Typed In *
- * Slo\/\/Ly *
- * By *
- * Twirl *
- * 27-3-94 *
- ******************
-
-